
===============<Movelist>===============

U - up          x - weak punch         a - weak kick
D - down        y - medium punch       b - medium kick
F - forward     z - strong punch       c - strong kick
B - back        p - any punch          k - any kick
s - start       2p- two punches        2k- two kicks

(Air)- Move must be performed in the air.


<<<<<NORMAL>>>>>

.Yuri Ori: B + b (Air)


<<<<<SPECIAL>>>>>

.Ko'ou Ken (EX): D, DF, F, p

.Yuri Chou Upper (EX): F, D, DF, p

.Double Yuri Chou Upper (EX): F, D, DF, z (while landing from strong or EX Rebidee Chou Upper)

.Triple Yuri Chou Upper: F, D, DF, z (while landing from EX Double Rebidee Chou Upper)

.Saifa: D, DB, B, p

.Hyakuretsu Binta: F, DF, D, DB, B, k


<<<<<Lv1 SUPERS>>>>>

.Hien Hou'ou Kyaku: D, DF, F, DF, D, DB, B, k

.Haou Shoukou Ken: F, B, DB, D, DF, F, p

.Hien Rekkou: D, DF, F, D, DF, p


<<<<<Lv2 SUPERS>>>>>

.Hien Chou Rekkou: D, DF, F, D, DF, 2p

.Yuri Chou Enbu: x, x, F, a, z


<<<<<Lv3 SUPERS>>>>>

.Etsu Hien Hou'ou Kyaku: F, B, F, DF, D, DB, B, 2k


<<<<<MISCELANEOUS>>>>>

.Back Dash: B, B

.Run: F, F (hold)

.Dodge: a + x

.Forward Roll: F + a + x

.Parry (can also be done in the air, and during guard):
    - F (tap) -> high attacks
    - D (tap) -> low attacks

.Power Charge: b+y  (hold)

.Excel Combo: c+z (can also be done in the air)

.Zero Counter: B, DB, D, p/k  (during standing or crouching guard)

.Fall Recovery: 2p (while falling when hit)

.Low Jump: U (tap)

.High Jump: D, U

.Long Low Jump: D, U (tap)

.Chouhatsu: s
  * Hold start to delay

